![]() It contains the Charged Pulse Cannon which deals more damage as the weapon begins to overheat. You need to have both sub stations in the area completed to access it. In the Southwest part of the map is the Shrouded Vault Ark. Simply tap the Sprint button again when you’re already sprinting. It essentially provides a huge boost in speed while sprinting for a short time. West of the Spikewind Ark is the Dealypipe Ark which contains the ability Rush. The ability Barrier can be obtained here and as the name indicates, it will block all incoming projectiles when thrown down. Located near the Junker’s Pass Ark is the Spikewind Ark. Time it just right and you can recover a decent amount of health. ![]() This allows you to self-revive by pressing the corresponding on-screen keys. The Ark will be here and contains the ability Defibrillation. Look near the Junker’s Pass border, southeast of Canyon Cove. Using the weapon with Overdrive lets you hover over foes with the reticle and unleash tracking rockets with zero downtime. It functions like a normal rocket launcher but holding down the Aim button enables rockets to home in on enemies. In the Northeast, you’ll find the Strongbox Ark which contains the Smart Rocket Launcher. This sends enemies flying back and is very good for taking out groups. It contains Slam, which allows you to leap into the air and slam the ground. Travel to the North of the map and you’ll find the Earthscar Ark. ![]() This will become one of your go-to weapons – it does very good damage at close range but when aiming down sights, it gains increased range and damage while sending enemies flying. You’ll need to investigate the nearby Ark for the Combat Shotgun. This story mission sees you traveling to Gunbarrel to help John Marshall, one of the three main quest NPCs, battle a mutant infestation. This is where you receive Grav Jump, which is allows you to double jump. Head North of the Junker’s Pass Ark – or conversely, West from the Canyon Cove Ark – to locate the Great Crack and its Ark. The player can also step on a placed Vortex to be launched into the air. Head inside to obtain the Vortex ability, which traps enemies together and then explodes. In the Southern most part of the map, slightly Northeast from Vineland, is the Quake Hill Ark. It provides Shatter, a melee-like lunge ability that’s good for stripping armour and pushing enemies back. Look close to the centre of this region and you’ll find the Junker’s Pass Ark. The first non-story Ark can be found in the Southern part of the map. Handy for avoiding rockets and dodging fire when weak. It bestows Dash, which lets you quickly move in the direction held. The very first Ark you’ll encounter can be found in Vineland. Here’s a look at the different weapons and Nanotrite abilities that can be found, what they do, and the locations of all their corresponding Arks. A small number of Arks are accessed through the story but you’ll have to pick up the rest on your own. These are small facilities usually guarded by enemies that must be killed before entering. In RAGE 2, all of the weapons and abilities are acquired through Arks.
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